Console Corner: Monster Hunter Rise Review
The action role-playing game for Nintendo Switch is the sixth mainline installment in the series and ambitiously attempts to marry the best of what has come before with a host of new features.
Well I say attempts... it does more than that, it fully succeeds - and then some.
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Hide AdIn Rise you have a new animal companion called a palamute that can be used to ride across the map or into battle, and the use of wire bugs to traverse the game world vertically and mount and ride certain monsters in the game.
It is literally a game changer and the crowning achievement of MHR without any shadow of a doubt.
As with previous Monster Hunter titles, Rise sees the gamer take the role of a Hunter, tasked with slaying or trapping large monsters using a variety of weapons, tools, and environmental features to damage and weaken them while surviving their attacks.
You are rewarded with loot - usually in the form of various monster parts from the monster you have defeated - which can then be used to forge new armour and weapons as you work your way up the monster food chain.
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Hide AdSeveral of the monsters from previous titles return along with a bevy of new beasts for you t tame.
All 14 weapon types that have been present in both Monster Hunter Generations and World, which mix archetypes of swords, shields, staves, bows, and guns, are present in Rise.
The game uses the same map approach introduced in Monster Hunter: World rather than the zoned area format of the earlier games in the franchise.
Maps are more focused on vertical movement than previous games, as implied by its title, so new tools are given to the player to help with quickly vertical scaling.
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Hide AdOne is the companion Palamute I touched on earlier, a dog-like creature the player can ride without losing stamina. The Palamute can quickly scale cliffs and can also be ridden and perform attacks while fighting monsters, alongside the player's cat-like companion Palico. A new tool, similar to the Clutch Claw added in Monster Hunter World: Iceborne, is the Wirebug, which can allow a player to grapple and swing across gaps or to higher locations as and when needed.
The Wirebug also has different interactions with each weapon type, adding to that weapon's set of moves and combos. The Wirebug also allows you to take on certain monsters in Wyvern Riding, allowing the hunter to mount and control the creature to a limited degree as to either lead it into areas more amenable for combat or to engage in combat with a different monster.